Initialize engine version: 4.5.2f1 (9abb1b59b47c)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [igdumdim32.dll 21.20.16.4475]
    Renderer: Intel(R) HD Graphics 530
    Vendor:   Intel
    VRAM:     1008 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: D:\game\桥梁构造者：游乐场\BridgeConstructorPlayground_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\game\桥梁构造者：游乐场\BridgeConstructorPlayground_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\game\桥梁构造者：游乐场\BridgeConstructorPlayground_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\game\桥梁构造者：游乐场\BridgeConstructorPlayground_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\game\桥梁构造者：游乐场\BridgeConstructorPlayground_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\game\桥梁构造者：游乐场\BridgeConstructorPlayground_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\game\桥梁构造者：游乐场\BridgeConstructorPlayground_Data\Managed\BridgeBuilderProtocolBuffersModel.dll (this message is harmless)
Loading D:\game\桥梁构造者：游乐场\BridgeConstructorPlayground_Data\Managed\BridgeBuilderProtocolBuffersModel.dll into Unity Child Domain
Platform assembly: D:\game\桥梁构造者：游乐场\BridgeConstructorPlayground_Data\Managed\BridgeConstructorSerializer.dll (this message is harmless)
Loading D:\game\桥梁构造者：游乐场\BridgeConstructorPlayground_Data\Managed\BridgeConstructorSerializer.dll into Unity Child Domain
Platform assembly: D:\game\桥梁构造者：游乐场\BridgeConstructorPlayground_Data\Managed\protobuf-net.dll (this message is harmless)
Loading D:\game\桥梁构造者：游乐场\BridgeConstructorPlayground_Data\Managed\protobuf-net.dll into Unity Child Domain
Platform assembly: D:\game\桥梁构造者：游乐场\BridgeConstructorPlayground_Data\Managed\SharedProtocolBuffersModel.dll (this message is harmless)
Loading D:\game\桥梁构造者：游乐场\BridgeConstructorPlayground_Data\Managed\SharedProtocolBuffersModel.dll into Unity Child Domain
Platform assembly: D:\game\桥梁构造者：游乐场\BridgeConstructorPlayground_Data\Managed\P31WinPhoneFlurry.dll (this message is harmless)
Loading D:\game\桥梁构造者：游乐场\BridgeConstructorPlayground_Data\Managed\P31WinPhoneFlurry.dll into Unity Child Domain
Platform assembly: D:\game\桥梁构造者：游乐场\BridgeConstructorPlayground_Data\Managed\P31MetroStore.dll (this message is harmless)
Loading D:\game\桥梁构造者：游乐场\BridgeConstructorPlayground_Data\Managed\P31MetroStore.dll into Unity Child Domain
Platform assembly: D:\game\桥梁构造者：游乐场\BridgeConstructorPlayground_Data\Managed\P31WinPhoneStore.dll (this message is harmless)
Loading D:\game\桥梁构造者：游乐场\BridgeConstructorPlayground_Data\Managed\P31WinPhoneStore.dll into Unity Child Domain
Platform assembly: D:\game\桥梁构造者：游乐场\BridgeConstructorPlayground_Data\Managed\P31MetroEssentials.dll (this message is harmless)
Loading D:\game\桥梁构造者：游乐场\BridgeConstructorPlayground_Data\Managed\P31MetroEssentials.dll into Unity Child Domain
Platform assembly: D:\game\桥梁构造者：游乐场\BridgeConstructorPlayground_Data\Managed\P31RestKit.dll (this message is harmless)
Loading D:\game\桥梁构造者：游乐场\BridgeConstructorPlayground_Data\Managed\P31RestKit.dll into Unity Child Domain
- Completed reload, in  0.076 seconds
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

Platform assembly: D:\game\桥梁构造者：游乐场\BridgeConstructorPlayground_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\game\桥梁构造者：游乐场\BridgeConstructorPlayground_Data\Managed\System.dll (this message is harmless)
UnitySendLog prefab wurde erstellt
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

FingerGestures: using Mouse Input Provider
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

File stream error: Could not find a part of the path "D:\game\桥梁构造者：游乐场\Cfg\game.cfg".
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

OS Language: Chinese
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Exception during Serialize Profile: Object reference not set to an instance of an object
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Creating FingerGestures using Mouse Gestures
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Flurry Event: AppInfo
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

UnloadTime: 0.993507 ms
Unloading 10 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 27 unused Assets to reduce memory usage. Loaded Objects now: 3040.
Total: 2.246890 ms (FindLiveObjects: 0.152101 ms CreateObjectMapping: 0.053748 ms MarkObjects: 1.404652 ms  DeleteObjects: 0.079236 ms)

disable cross-promo
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

